As part of the Media A2 exam, I've been studying representations and analyzing different forms of media such as video games. The Walking Dead Video Game (2012) links in well with the genre and ideas of my own film.
The genre is the main link between the game and my film, following similar themes such as the zombie apocalypse idea. The Walking Dead game is based upon the comic book, where it follows groups of human survivors fighting against the infected population of zombies. The video game shows the same story, including various characters from the comic book/TV series.
You play the game as ex-university professor and convicted murderer Lee Everett. I really liked the characterisation immediately of Lee because it pushes stereotypes to the side in many cases. Lee's profession was a university professor, clearly an important and highly achieved job role. On the other hand, the game starts with him in the back of a police car, quickly learning he has been convicted of murder. However, throughout the game, Lee is very open with confessing to people of his past which makes him more trust worthy to your group of survivors. The first character you meet playing as Lee is a young girl named Clementine. During the game Lee takes on the responsibility of looking after Clementine as if she was his own daughter. Clementine quickly places her trust in Lee and the group see's him as a caring character.
In The Walking Dead video game, comic book and TV series I really admire the range of character personality buildings, with a huge range of ages, ethnicities and genders being included in the series. In some cases we see some stereotypical character in types but in many other cases Robert Kirkman displays some of the most un-stereotypical character types seen.
I will be aiming to take some of these ideas into my characterisation in my own film.